Files
swift-chess/Sources/Engine/Pieces/Pawn.swift
2024-06-27 18:09:01 +02:00

67 lines
1.5 KiB
Swift

final class Pawn: Piece {
var kind: Kind = .Pawn
weak var board: Board?
var color: Color
var position: Square.Position
var pseudoLegalPositions: [Square.Position] {
let sign: Int8 = color == .Black ? -1 : 1
let rank = Int8(position.rank)
let directions: [Square.Position] = [
.init(rank: rank + 1 * sign, file: position.file),
.init(rank: rank + 2 * sign, file: position.file),
.init(rank: rank + 1 * sign, file: position.file + 1),
.init(rank: rank + 1 * sign, file: position.file - 1)
]
// TODO: Handle en passant
return directions.filter { $0.index != nil }
}
var legalPositions: [Square.Position] {
pseudoLegalPositions.filter { isLegal(on: $0) }
}
var unicodeRepresentation: String {
color == .Black ? "" : ""
}
func move(to dst: Square.Position) -> Bool {
guard board != nil else {
return false
}
if !(legalPositions.contains { $0 == dst }) {
return false
}
if let board = board, var s = board[position], var d = board[dst] {
s.piece = self
d.piece = nil
}
position = dst
return true
}
func isLegal(on pos: Square.Position) -> Bool {
// TODO: Handle "En-Passant"
if let board = board, let s = board[pos] {
if let p = s.piece {
if p.color == color { return false }
if p.kind == .King {
// TODO: Notify board of check
return false
}
}
}
return true
}
init(
color: Color, on position: Square.Position
) {
self.color = color
self.position = position
}
}