final class Pawn: Piece { var kind: Kind = .Pawn weak var board: Board? var color: Color var position: Square.Position var pseudoLegalPositions: [Square.Position] { let sign: Int8 = color == .Black ? -1 : 1 let rank = Int8(position.rank) let directions: [Square.Position] = [ .init(rank: rank + 1 * sign, file: position.file), .init(rank: rank + 2 * sign, file: position.file), .init(rank: rank + 1 * sign, file: position.file + 1), .init(rank: rank + 1 * sign, file: position.file - 1) ] // TODO: Handle en passant return directions.filter { $0.index != nil } } var legalPositions: [Square.Position] { pseudoLegalPositions.filter { isLegal(on: $0) } } var unicodeRepresentation: String { color == .Black ? "♟" : "♙" } func move(to dst: Square.Position) -> Bool { guard board != nil else { return false } if !(legalPositions.contains { $0 == dst }) { return false } if let board = board, var s = board[position], var d = board[dst] { s.piece = self d.piece = nil } position = dst return true } func isLegal(on pos: Square.Position) -> Bool { // TODO: Handle "En-Passant" if let board = board, let s = board[pos] { if let p = s.piece { if p.color == color { return false } if p.kind == .King { // TODO: Notify board of check return false } } } return true } init( color: Color, on position: Square.Position ) { self.color = color self.position = position } }