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Add a native SwiftUI VniDrop app (Send/Receive/Settings) talking to the Rust core via generated UniFFI Swift bindings, plus the uniffi-bindgen helper crate. iOS uses a TabView, macOS a NavigationSplitView sidebar.
94 lines
4.0 KiB
Markdown
94 lines
4.0 KiB
Markdown
# VniDrop — native Apple app (iOS / iPadOS / macOS)
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A native SwiftUI app for Apple platforms, sharing the existing Rust transfer core
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(`crates/vnidrop`) through UniFFI-generated Swift bindings. The Rust crate is not
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modified; the Kotlin/Compose app layer is ported to Swift and mirrors the Compose
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UI screen-for-screen. Android and desktop JVM continue to use `shared/` + Compose.
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## Layout
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```
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apple/
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scripts/build-core.sh # builds the Rust core + generates Swift bindings + xcframework
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VnidropCore/ # local SwiftPM package: xcframework + generated Vnidrop.swift
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VniDrop/ # SwiftUI app sources
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App/ # entry point, object graph, root view, environment
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Core/ # repository, models, preferences, notifications, progress
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Features/Send|Receive|Approvals|Settings/
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UI/Theme|Components|Navigation|Feedback|Shell/
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Platform/ # pickers, QR, NFC, share/export, per-OS file services
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Resources/ # Localizable.xcstrings, Info.plist, entitlements, assets
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Tests/ # XCTest (ported progress-derivation assertions)
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Package.swift # builds VniDrop/ as a library for CLI build/test
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project.yml # XcodeGen spec for the iOS/macOS app target
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```
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## Build & run
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Prerequisites: Xcode, Rust with the Apple targets
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(`aarch64-apple-ios`, `aarch64-apple-ios-sim`, `x86_64-apple-ios`,
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`aarch64-apple-darwin`), and `xcodegen` (`brew install xcodegen`).
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```bash
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# 1. Build the Rust core and generate the Swift bindings + xcframework.
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apple/scripts/build-core.sh debug # or: release (see note below)
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# 2. Generate the Xcode project.
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cd apple && xcodegen generate
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# 3. Open and run, or build from the CLI:
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open VniDrop.xcodeproj
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# macOS:
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xcodebuild -project VniDrop.xcodeproj -scheme VniDrop -destination 'platform=macOS' build
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# iOS simulator:
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xcodebuild -project VniDrop.xcodeproj -scheme VniDrop \
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-destination 'platform=iOS Simulator,name=iPhone 15' build
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```
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## Command-line typecheck & tests
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`Package.swift` builds the same sources as a library (minus the `@main` entry),
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so the shared logic can be checked and unit-tested without Xcode:
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```bash
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cd apple
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swift build # macOS
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swift test # runs Tests/ (ported progress-derivation assertions)
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# iOS typecheck:
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swift build --triple arm64-apple-ios16.0-simulator --sdk "$(xcrun --sdk iphonesimulator --show-sdk-path)"
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```
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## Generated / ignored artifacts
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`build-core.sh` produces build outputs that are gitignored (see `apple/.gitignore`):
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`VnidropCore/vnidrop.xcframework/`, `VnidropCore/Sources/VnidropCore/Vnidrop.swift`,
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and `.build-core/`. A clean checkout must run `build-core.sh` before generating or
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opening the Xcode project. `VniDrop.xcodeproj` itself is generated by XcodeGen from
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`project.yml` and does not need to be committed.
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## Build profile note
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The default is `debug`. The workspace `[profile.release]` uses thin LTO, which the
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current macOS toolchain miscompiles into corrupt host proc-macro dylibs
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("mis-aligned LINKEDIT string pool"). `build-core.sh` sets
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`CARGO_PROFILE_DEV_STRIP=none` (matching the existing Gobley Xcode run-script) so
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debug builds succeed. For a release core, disable LTO for proc-macros/build
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scripts (e.g. add a `[profile.release.build-override] lto = false` locally) — the
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Rust crate itself is never changed.
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## System frameworks
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The Rust core (iroh network stack) links `SystemConfiguration`, `Security`, and
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`libresolv`. These are declared in both `Package.swift` (for CLI build/test) and
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`project.yml` (for the app target).
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## Parity & scope
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Screens mirror the Compose UI in `shared/`. Two deliberate simplifications:
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- Empty-state Lottie animations are rendered as SF Symbols (no `lottie-ios`
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dependency); swap in `lottie-ios` if exact-parity animation is required.
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- The full diagnostics/telemetry stack (`diagnostics/*`) is stubbed behind
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`BugReportService` / `DiagnosticsBuildConfig` and lands in a later phase; the UI
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hides the diagnostics toggle when not compiled in.
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```
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