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vnidrop/apple/README.md

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# VniDrop — native Apple app (iOS / iPadOS / macOS)
A native SwiftUI app for Apple platforms, sharing the existing Rust transfer core
(`crates/vnidrop`) through UniFFI-generated Swift bindings. The Rust crate is not
modified; the Kotlin/Compose app layer is ported to Swift and mirrors the Compose
UI screen-for-screen. Android, Windows, and Linux continue to use `shared/` + Compose.
## Layout
```
apple/
scripts/build-core.sh # builds the Rust core + generates Swift bindings + xcframework
VnidropCore/ # local SwiftPM package: xcframework + generated Vnidrop.swift
VniDrop/ # SwiftUI app sources
App/ # entry point, object graph, root view, environment
Core/ # repository, models, preferences, notifications, progress
Features/Send|Receive|Approvals|Settings/
UI/Theme|Components|Navigation|Feedback|Shell/
Platform/ # pickers, QR, NFC, share/export, per-OS file services
Resources/ # Localizable.xcstrings, Info.plist, entitlements, assets
Tests/ # XCTest (ported progress-derivation assertions)
Package.swift # builds VniDrop/ as a library for CLI build/test
project.yml # XcodeGen spec for the iOS/macOS app target
```
## Build & run
Prerequisites: Xcode, Rust with the Apple targets
(`aarch64-apple-ios`, `aarch64-apple-ios-sim`, `x86_64-apple-ios`,
`aarch64-apple-darwin`), and `xcodegen` (`brew install xcodegen`).
```bash
# 1. Build the Rust core and generate the Swift bindings + xcframework.
apple/scripts/build-core.sh debug # or: release (see note below)
# 2. Generate the Xcode project.
cd apple && xcodegen generate
# 3. Open and run, or build from the CLI:
open VniDrop.xcodeproj
# macOS:
xcodebuild -project VniDrop.xcodeproj -scheme VniDrop -destination 'platform=macOS' build
# iOS simulator:
xcodebuild -project VniDrop.xcodeproj -scheme VniDrop \
-destination 'platform=iOS Simulator,name=iPhone 15' build
```
## Command-line typecheck & tests
`Package.swift` builds the same sources as a library (minus the `@main` entry),
so the shared logic can be checked and unit-tested without Xcode:
```bash
cd apple
swift build # macOS
swift test # runs Tests/ (ported progress-derivation assertions)
# iOS typecheck:
swift build --triple arm64-apple-ios16.0-simulator --sdk "$(xcrun --sdk iphonesimulator --show-sdk-path)"
```
## Generated / ignored artifacts
`build-core.sh` produces build outputs that are gitignored (see `apple/.gitignore`):
`VnidropCore/vnidrop.xcframework/`, `VnidropCore/Sources/VnidropCore/Vnidrop.swift`,
and `.build-core/`. A clean checkout must run `build-core.sh` before generating or
opening the Xcode project. `VniDrop.xcodeproj` itself is generated by XcodeGen from
`project.yml` and does not need to be committed.
## Build profile note
The default is `debug`. The workspace `[profile.release]` uses thin LTO, which the
current macOS toolchain miscompiles into corrupt host proc-macro dylibs
("mis-aligned LINKEDIT string pool"). `build-core.sh` sets
`CARGO_PROFILE_DEV_STRIP=none` (matching the existing Gobley Xcode run-script) so
debug builds succeed. For a release core, disable LTO for proc-macros/build
scripts (e.g. add a `[profile.release.build-override] lto = false` locally) — the
Rust crate itself is never changed.
## System frameworks
The Rust core (iroh network stack) links `SystemConfiguration`, `Security`, and
`libresolv`. These are declared in both `Package.swift` (for CLI build/test) and
`project.yml` (for the app target).
## Parity & scope
Screens mirror the Compose UI in `shared/`. Two deliberate simplifications:
- Empty-state Lottie animations are rendered as SF Symbols (no `lottie-ios`
dependency); swap in `lottie-ios` if exact-parity animation is required.
- The full diagnostics/telemetry stack (`diagnostics/*`) is stubbed behind
`BugReportService` / `DiagnosticsBuildConfig` and lands in a later phase; the UI
hides the diagnostics toggle when not compiled in.
```