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Added a comprehensive collection of Compose development guidelines, best practices, and skill definitions in the .codex directory. Co-authored-by: Junie <junie@jetbrains.com>
207 lines
9.1 KiB
Markdown
207 lines
9.1 KiB
Markdown
# Compose Multiplatform Resources
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## Android R vs CMP Res
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Android uses `R` — a generated class with integer IDs. Compose Multiplatform uses `Res` — a generated class with typed accessors. The API surface is intentionally similar, but the types and import paths differ.
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| Concern | Android (Jetpack Compose) | Compose Multiplatform |
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|---|---|---|
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| Generated class | `R` (integer resource IDs) | `Res` (typed resource objects) |
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| String access | `stringResource(R.string.app_name)` | `stringResource(Res.string.app_name)` |
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| Drawable access | `painterResource(R.drawable.icon)` | `painterResource(Res.drawable.icon)` |
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| Plural access | `pluralStringResource(R.plurals.items, count)` | `pluralStringResource(Res.plurals.items, count)` |
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| Font access | `FontFamily(Font(R.font.inter))` | `FontFamily(Font(Res.font.inter))` |
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| String array | `stringArrayResource(R.array.items)` | `stringArrayResource(Res.array.items)` |
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| Resource directory | `res/` (under each source set) | `composeResources/` (under each source set) |
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| Import path | `import com.example.app.R` | `import project.module.generated.resources.Res` |
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| Suspend access | N/A | `getString(Res.string.app_name)` |
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| Raw file access | `context.assets.open("file.bin")` | `Res.readBytes("files/file.bin")` |
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| Platform URI | `ContentResolver` / asset URI | `Res.getUri("files/video.mp4")` |
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**Import convention:** `{group}.{module}.generated.resources.Res`. Individual accessors imported separately:
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```kotlin
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import project.composeapp.generated.resources.Res
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import project.composeapp.generated.resources.app_name
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import project.composeapp.generated.resources.my_image
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```
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## Directory Structure
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Place resources under `composeResources/` in the owning source set. `commonMain` for shared, platform source sets for platform-specific.
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```text
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commonMain/composeResources/
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├── drawable/ PNG, JPG, BMP, WebP, Android XML vectors, SVG (all except Android)
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│ ├── drawable-dark/ dark theme variants
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│ └── drawable-xxhdpi/ density-specific variants
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├── font/ TTF, OTF
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├── values/ strings.xml (strings, string-arrays, plurals) — base locale
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│ ├── values-es/ Spanish
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│ ├── values-fr/ French
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│ └── values-ja/ Japanese
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└── files/ raw files, any sub-hierarchy
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└── myDir/data.json
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```
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Qualifiers use hyphens and can combine: `drawable-en-rUS-mdpi-dark`. Fallback: unqualified resource.
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## Gradle Setup
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```kotlin
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kotlin {
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sourceSets {
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commonMain.dependencies {
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implementation(compose.components.resources)
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}
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}
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}
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compose.resources {
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publicResClass = true // default: internal; needed for library modules
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packageOfResClass = "com.example.app.resources" // default: {group}.{module}.generated.resources
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generateResClass = auto // auto | always
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}
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```
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For `androidLibrary` targets (AGP 8.8.0+), enable explicitly: `kotlin { androidLibrary { androidResources.enable = true } }`.
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Build the project to generate/regenerate the `Res` class and typed accessors.
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## Drawables and Images
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Store in `composeResources/drawable/`. Use `painterResource` as the primary API — returns `Painter` for both raster and vector. Works synchronously except web (empty on first composition, then loads).
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```kotlin
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Image(painter = painterResource(Res.drawable.my_image), contentDescription = null)
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val bitmap: ImageBitmap = imageResource(Res.drawable.photo) // raster only
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val vector: ImageVector = vectorResource(Res.drawable.ic_arrow) // XML vector only
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```
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## Icons
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Use Material Symbols XML icons from [Google Fonts Icons](https://fonts.google.com/icons). Download the Android XML variant, place in `composeResources/drawable/`, set `android:fillColor` to `#000000`, remove `android:tint`.
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```kotlin
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Image(
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painter = painterResource(Res.drawable.ic_settings),
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contentDescription = "Settings",
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modifier = Modifier.size(24.dp),
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colorFilter = ColorFilter.tint(MaterialTheme.colorScheme.onSurface),
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)
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```
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## Strings, Templates, Arrays, and Plurals
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Store in `composeResources/values/strings.xml`. Each element generates a typed accessor on `Res`.
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| Type | XML | Composable API | Suspend API |
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| String | `<string name="k">text</string>` | `stringResource(Res.string.k)` | `getString(Res.string.k)` |
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| Template | `<string name="k">Hello, %1$s!</string>` | `stringResource(Res.string.k, name)` | `getString(Res.string.k, name)` |
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| String array | `<string-array name="k"><item>A</item></string-array>` | `stringArrayResource(Res.array.k)` | `getStringArray(Res.array.k)` |
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| Plurals | `<plurals name="k"><item quantity="one">%1$d item</item><item quantity="other">%1$d items</item></plurals>` | `pluralStringResource(Res.plurals.k, count, count)` | `getPluralString(Res.plurals.k, count, count)` |
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Canonical example:
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```xml
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<resources>
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<string name="app_name">My App</string>
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<string name="welcome">Hello, %1$s! You have %2$d new messages.</string>
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<string-array name="categories">
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<item>Electronics</item>
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<item>Clothing</item>
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</string-array>
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<plurals name="items_count">
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<item quantity="one">%1$d item</item>
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<item quantity="other">%1$d items</item>
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</plurals>
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</resources>
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```
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Special characters: `\n`, `\t`, `\uXXXX`. Unlike Android, no need to escape `@` or `?`. For plurals, the first `count` selects the form; additional args are format arguments. No functional difference between `$s` and `$d`. Supported quantities: `zero`, `one`, `two`, `few`, `many`, `other` — not all apply to every language.
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## Fonts
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Store `.ttf`/`.otf` in `composeResources/font/`. `Font()` is a **composable** in CMP (unlike Android), so dependent `TextStyle`/`Typography` construction must also be composable:
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```kotlin
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@Composable
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fun AppTypography(): Typography {
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val fontFamily = FontFamily(
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Font(Res.font.Inter_Regular, FontWeight.Normal),
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Font(Res.font.Inter_Bold, FontWeight.Bold),
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)
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return MaterialTheme.typography.copy(
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bodyLarge = MaterialTheme.typography.bodyLarge.copy(fontFamily = fontFamily),
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titleLarge = MaterialTheme.typography.titleLarge.copy(fontFamily = fontFamily, fontWeight = FontWeight.Bold),
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)
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}
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```
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## Raw Files and URIs
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Place arbitrary files in `composeResources/files/` with any sub-hierarchy.
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```kotlin
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// Read bytes (suspend)
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val bytes = Res.readBytes("files/data.json")
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// Convert to images
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val bitmap: ImageBitmap = bytes.decodeToImageBitmap()
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val vector: ImageVector = bytes.decodeToImageVector(LocalDensity.current)
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val painter: Painter = bytes.decodeToSvgPainter(LocalDensity.current) // all platforms except Android
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// Get platform URI for external APIs (WebView, media players)
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val uri: String = Res.getUri("files/intro.mp4")
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```
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Since CMP 1.7.0, multiplatform resources are packed into Android assets — enabling `@Preview` and `WebView`/media access via URI.
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## Qualifiers Reference
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| Qualifier | Format | Example |
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| Language / region | ISO 639-1/2; optional `r` + ISO 3166-1-alpha-2 | `values-es/`, `values-fra/`, `values-es-rMX/` |
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| Theme | `light` or `dark` | `drawable-dark/` |
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| Density | `ldpi`/`mdpi`/`hdpi`/`xhdpi`/`xxhdpi`/`xxxhdpi` | `drawable-xxhdpi/` |
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`stringResource()` automatically selects the correct locale at runtime — no code changes needed.
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## Remote Images
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For loading images from URLs, use a dedicated library — multiplatform resources are for bundled assets only. See [image-loading.md](image-loading.md).
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## MVI Integration
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**Rule: semantic keys in state, resource resolution in UI.** ViewModels use enums/semantic values — never resolved strings or resource IDs. UI maps semantic keys to `stringResource()`/`painterResource()` at render time.
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```kotlin
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enum class ErrorKey { NetworkError, InvalidInput, Unauthorized }
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data class ProfileState(val userName: String = "", val error: ErrorKey? = null)
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state.error?.let { key ->
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Text(stringResource(when (key) {
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ErrorKey.NetworkError -> Res.string.error_network
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ErrorKey.InvalidInput -> Res.string.error_invalid_input
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ErrorKey.Unauthorized -> Res.string.error_unauthorized
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}))
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}
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```
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For full MVI ViewModel collection pattern, see [architecture.md](architecture.md).
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## Rules
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- Use `composeResources/` for all shared strings, images, fonts, and raw files
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- Use typed accessors (`Res.string.name`) for compile-time safety
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- Use qualifiers for localization (`values-es/`), theme (`drawable-dark/`), density (`drawable-xxhdpi/`)
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- Keep resource resolution in composables — call `stringResource()`/`painterResource()` at render time
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- Use suspend variants (`getString()`, `getPluralString()`) for non-composable contexts
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- Set `publicResClass = true` when sharing resources from a library module
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- Use semantic keys/enums in state; map to resources in UI
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- Never resolve strings or load resources inside reducers or ViewModels
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- Never use Android `R.string`/`R.drawable` in `commonMain` — use `Res`
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- Never place platform-only assets (Android adaptive icons, iOS asset catalogs) in `composeResources/`
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- Rebuild after adding new resources — the `Res` class needs regeneration
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