Files
swift-chess/Sources/Engine/Board.swift
2024-06-26 00:18:22 +02:00

236 lines
5.6 KiB
Swift

public struct Fen: CustomStringConvertible {
public enum CastlingAvailibility: String {
case Neither = "-"
case WhiteKingSide = "K"
case WhiteQueenSide = "Q"
case BlackKingSide = "k"
case BlackQueenSide = "q"
case WhiteSide = "KQ"
case BlackSide = "kq"
case Kings = "Kk"
case Queens = "Qq"
case WKingBQueen = "Kq"
case WQueenBKing = "Qk"
case All = "KQkq"
}
private var _fen: String = ""
private var value: String {
get {
return _fen
}
set {
_fen = newValue
let splitted = _fen.split(separator: " ")
guard splitted.count == 6 else {
return
}
placement = String(splitted[0])
activeColor =
switch splitted[1] {
case "w": .White
case "b": .Black
default: .White
}
castlingAvailibility =
CastlingAvailibility(
rawValue:
String(splitted[2])) ?? .Neither
enPassant = String(splitted[3])
halfMoveClock =
if let c = splitted[4].first, c.isWholeNumber {
UInt8(String(c)) ?? 0
} else {
0
}
fullMoveClock =
if let c = splitted[5].first, c.isWholeNumber {
UInt8(String(c)) ?? 1
} else {
1
}
}
}
public private(set) var placement: String = "" // 70 chars
public private(set) var activeColor: Color = .White // 1 char
public private(set) var castlingAvailibility: CastlingAvailibility = .All
// 1 to 4 chars
public private(set) var enPassant: String = "-" // 1 or 2 chars
public private(set) var halfMoveClock: UInt8 = 0
public package(set) var fullMoveClock: UInt8 = 1
public init(fen value: String) {
self.value = value
}
public enum FenError: Error {
case InvalidCharacter(c: String, column: UInt8)
case NumberTooBig(n: UInt8, column: UInt8)
case NumberTooSmall(n: UInt8, column: UInt8)
}
public var description: String {
return value
}
}
public class Board: CustomStringConvertible {
public typealias Grid = [[Square]]
private enum UnicodeBar: String, CustomStringConvertible {
case VerticalBar = ""
case TopHorizontalLine = "┌───┬───┬───┬───┬───┬───┬───┬───┐"
case MiddleHorizontalLine = " ├───┼───┼───┼───┼───┼───┼───┼───┤"
case BottomHorizonLine = " └───┴───┴───┴───┴───┴───┴───┴───┘"
var description: String {
return self.rawValue
}
}
private var squares = [Square]()
private var board: Grid {
var board = Grid()
var rank = -1
for i in 0...63 {
if i % 8 == 0 {
board.append([])
rank += 1
}
board[rank].append(squares[i])
}
return board
}
public private(set) var fen: Fen
public func setBoard() throws {
var file: UInt8 = 1
var rank: UInt8 = 8
var index: UInt8 = 0
var b: [Square] = squares
for c in fen.placement {
let r = (8 - Int(rank)) % 8
if c == "/" {
rank -= 1
file = 0
} else if c.isWholeNumber, let n = UInt8(String(c)) {
if n < 1 {
throw Fen.FenError.NumberTooSmall(n: n, column: index)
} else if n > 8 {
throw Fen.FenError.NumberTooBig(n: n, column: index)
}
let f = file
for i in f..<(f + n) {
file += 1
b[8*r+Int(i)].piece = nil
}
file -= 1
} else if c.isASCII {
switch Kind[c] {
case .some(let (k, c)):
let piece: Piece =
switch k {
case .Pawn:
Pawn(color: c, on: .init(file: file, rank: rank))
case .Knight:
Knight(color: c, on: .init(file: file, rank: rank))
case .Bishop:
Bishop(color: c, on: .init(file: file, rank: rank))
case .Rook:
Rook(color: c, on: .init(file: file, rank: rank))
case .Queen:
Queen(color: c, on: .init(file: file, rank: rank))
case .King:
King(color: c, on: .init(file: file, rank: rank))
}
b[8*r+Int(file)-1].piece = piece
case .none:
throw Fen.FenError.InvalidCharacter(
c: String(c), column: index)
}
}
file += 1
index += 1
}
print(b)
squares = b
}
public required init(fen: Fen =
.init(fen: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1")
) {
var rank: UInt8 = 8
self.fen = fen
for i in 0...63 {
let index = UInt8(i)
let square = Square(
position: .init(file: (index % 8) + 1, rank: rank),
index: index,
color: index % 2 != rank % 2 ? .Black : .White)
squares.append(square)
if (index + 1) % 8 == 0 {
rank -= 1
}
}
do {
try setBoard()
} catch {
}
}
public var description: String {
var boardString =
" A B C D E F G H \n \(UnicodeBar.TopHorizontalLine)\n"
var _rank: UInt8 = 8
board.forEach { rank in
boardString += String(_rank) + " \(UnicodeBar.VerticalBar)"
rank.forEach { square in
let p = square.piece?.unicodeRepresentation ?? " "
boardString += " \(p) \(UnicodeBar.VerticalBar)"
}
boardString += "\n"
_rank -= 1
if _rank > 0 {
boardString += "\(UnicodeBar.MiddleHorizontalLine)\n"
}
}
boardString += "\(UnicodeBar.BottomHorizonLine)"
return boardString
}
public subscript(pos: Square.Position) -> Square? {
let i = pos.index
if i > squares.count {
return nil
}
return squares[i]
}
}
// For now useless, learn how to setup properly
// extension Board.Grid {
// public subscript(rank: UInt8, file: UInt8) -> Square? {
// get {
// guard 1 > rank && rank < 9 && 1 > file && file < 9 else {
// return nil
// }
// return self[(8 - Int(rank)) % 8][Int(file) - 1]
// }
// set {
// guard 1 > rank && rank < 9 && 1 > file && file < 9 else {
// return
// }
// guard let n = newValue else {
// return
// }
// self[(8 - Int(rank)) % 8][Int(file) - 1] = n
// }
// }
// }