Started working on generating the moves
This commit is contained in:
67
src/board.c
67
src/board.c
@@ -5,14 +5,75 @@ Piece piece_getColorlessPiece(const Piece piece) {
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return piece_getColor(piece) ^ piece;
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}
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uint board_getIndex(const Coordinates coords) {
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int board_getIndex(const Coordinates coords) {
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if (coords.row < 1 || coords.row > 8) {
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printf("[ERROR]: Row out of bounds.\n");
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return -1;
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}
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if (coords.column < 1 || coords.column > 8) {
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printf("[ERROR]: Column out of bounds.\n");
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return -1;
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}
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return (8 - (coords.row + 7) % 8) * 8 - (8 - (coords.column + 7) % 8);
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}
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void piece_getMoves(const Board board, const Piece piece,
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const Coordinates piece_coords) {
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Pieces colorless_piece = piece_getColorlessPiece(piece);
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PieceColors piece_color = piece_getColor(piece);
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int board_index = board_getIndex(piece_coords);
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if (board_index == -1)
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return;
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Coordinates moves[27];
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uint moves_i = 0;
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switch (colorless_piece) {
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case Pawn: {
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Coordinates new_coordinates = {.column = piece_coords.column,
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.row = piece_color == Black
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? piece_coords.row - 1
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: piece_coords.row + 1};
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moves[moves_i++] = new_coordinates;
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bool is_starting_pos =
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piece_color == Black ? piece_coords.row == 7 : piece_coords.row == 2;
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if (is_starting_pos) {
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Coordinates leap_coords = {.column = piece_coords.column,
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.row = piece_color == Black
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? piece_coords.row - 2
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: piece_coords.row + 2};
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moves[moves_i++] = leap_coords;
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}
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} break;
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case Knight: {
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struct temp {
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int x;
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int y;
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};
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struct temp temps[8] = {{-1, 2}, {1, 2}, {2, 1}, {2, -1},
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{1, -2}, {-1, -2}, {-2, -1}, {-2, 1}};
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for (int i = 0; i < 8; i++) {
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Coordinates new_coordinates = {.row = piece_coords.row + temps[i].y,
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.column =
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piece_coords.column + temps[i].x};
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int index = board_getIndex(new_coordinates);
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if (index != -1)
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moves[moves_i++] = new_coordinates;
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}
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} break;
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case Bishop: {
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uint max = 13;
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} break;
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}
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}
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bool board_movePiece(Board board, const Coordinates from,
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const Coordinates to) {
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uint from_index = board_getIndex(from);
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uint to_index = board_getIndex(to);
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int from_index = board_getIndex(from);
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int to_index = board_getIndex(to);
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if (from_index == -1 || to_index == -1)
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return false;
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board[to_index].piece = board[from_index].piece;
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board[from_index].piece = -1;
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return true;
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@@ -1,7 +1,7 @@
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#ifndef __BOARD_HEADER
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#include "common.h"
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typedef int Piece;
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typedef uint Piece;
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typedef enum { Pawn = 0, Knight, Bishop, Rook, Queen, King } Pieces;
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typedef enum { White = 0, Black = 8 } PieceColors;
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@@ -21,5 +21,6 @@ PieceColors piece_getColor(const Piece piece);
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Piece piece_getColorlessPiece(const Piece piece);
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bool board_movePiece(Board board, const Coordinates from, const Coordinates to);
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int board_getIndex(const Coordinates coords);
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#endif // !__BOARD_HEADER
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