Commit Graph

6 Commits

Author SHA1 Message Date
b3a55172a2 docs(apple): document Mac target in screenshot studio README 2026-08-09 18:20:53 +02:00
7aabfdf065 feat(apple): add MacBook screenshot studio target
Add a Mac (16:10, 2880x1800) platform to the screenshot studio: a
MacBook .usdz model, native-app capture path in capture.sh (no simulator),
and all four marketing layouts. Fix the screen texturing so the capture
fills the display exactly — plain [0,1] planar UVs with a thin black matte
baked into the shot for the rounded-corner margin (replacing the UV
overscan that smeared the edge). Add a horizontal encryption-flow mode
(beams/stream) for the side-by-side laptops in stay-private.
2026-08-09 18:20:53 +02:00
98661cef15 feat(studio): iPad screenshot support + cleanup
Generalize the studio into a Platform/DeviceModel abstraction so it renders
both iPhone and iPad sets from one code path.

- Platform: per-target canvas (iPad 2064x2752), 3D model, capture sim, and
  output subfolder (iPad -> <Language>/iPad/). PLATFORM=iphone|ipad.
- DeviceModel: screen material, orientation (yaw) fix, optional glass mesh,
  graphite recolor — the per-model quirks the renderer needs.
- SceneKit renderer: auto-generates planar UVs for screen meshes that ship
  without them; textures every material matching the screen name; zFar scaled
  for large-unit models; body recolor skips the real screen material.
- iPad uses a CC BY 4.0 model (commercial-safe) with real bezel geometry;
  first-pass iPad layouts for all four screens. capture.sh is PLATFORM-aware.

Remove now-dead code: the 2D mockup fallback (ClipDeviceRenderer,
MockupGeometry), the orbit ring and binary-tunnel (superseded by the route arc
and the encryption-flow), unused DeviceModel UV/inset workarounds; refresh the
README and .gitignore to match.
2026-08-09 18:20:53 +02:00
4bac61e505 feat(studio): native SwiftUI + SceneKit App Store screenshot pipeline
Replace the Typst/ImageMagick studio with a SwiftPM executable that composes
each marketing screen as a SwiftUI view and renders it headlessly via
ImageRenderer to exact 1284x2778 PNGs.

- Devices are a real iPhone 17 Pro Max .usdz textured + posed in SceneKit
  (graphite body, studio IBL); screen curvature/bezel are the model's geometry.
- Per-screen layouts (pose, globe, route arc, encryption flow) in ScreenSpec.
- send-anywhere: globe + Paris->LA route arc; uses the app's share screen.
- stay-private: converging beams -> glowing padlock -> binary protection stream,
  with localized CHIFFREMENT/PROTECTION banners and an auto-sizing header panel.
- Captions auto-shrink per locale (ViewThatFits) so long translations never clip.
- Screenshots are transient (generated/shots, git-ignored), captured per locale;
  generate.sh does capture + composite in one shot.
- Commit the .usdz model (CC BY 4.0, see assets/ATTRIBUTION.md) and globe asset.
- Remove the superseded Typst pipeline (screens.typ, build.sh, frame.sh, warp.sh).
2026-08-09 18:20:52 +02:00
06d33361c2 chore(apple): add screenshot studio 2026-08-09 18:20:52 +02:00
9b8d66f97d chore(packaging): add Apple App Store design source via Git LFS
Track the Affinity design master (AppStore.af) with Git LFS to keep repo
history lean, and ignore the large exported JPG screenshots (regenerated from
the source) plus macOS/editor junk.
2026-07-25 16:06:44 +02:00