Add a Mac (16:10, 2880x1800) platform to the screenshot studio: a
MacBook .usdz model, native-app capture path in capture.sh (no simulator),
and all four marketing layouts. Fix the screen texturing so the capture
fills the display exactly — plain [0,1] planar UVs with a thin black matte
baked into the shot for the rounded-corner margin (replacing the UV
overscan that smeared the edge). Add a horizontal encryption-flow mode
(beams/stream) for the side-by-side laptops in stay-private.
Generalize the studio into a Platform/DeviceModel abstraction so it renders
both iPhone and iPad sets from one code path.
- Platform: per-target canvas (iPad 2064x2752), 3D model, capture sim, and
output subfolder (iPad -> <Language>/iPad/). PLATFORM=iphone|ipad.
- DeviceModel: screen material, orientation (yaw) fix, optional glass mesh,
graphite recolor — the per-model quirks the renderer needs.
- SceneKit renderer: auto-generates planar UVs for screen meshes that ship
without them; textures every material matching the screen name; zFar scaled
for large-unit models; body recolor skips the real screen material.
- iPad uses a CC BY 4.0 model (commercial-safe) with real bezel geometry;
first-pass iPad layouts for all four screens. capture.sh is PLATFORM-aware.
Remove now-dead code: the 2D mockup fallback (ClipDeviceRenderer,
MockupGeometry), the orbit ring and binary-tunnel (superseded by the route arc
and the encryption-flow), unused DeviceModel UV/inset workarounds; refresh the
README and .gitignore to match.
Replace the Typst/ImageMagick studio with a SwiftPM executable that composes
each marketing screen as a SwiftUI view and renders it headlessly via
ImageRenderer to exact 1284x2778 PNGs.
- Devices are a real iPhone 17 Pro Max .usdz textured + posed in SceneKit
(graphite body, studio IBL); screen curvature/bezel are the model's geometry.
- Per-screen layouts (pose, globe, route arc, encryption flow) in ScreenSpec.
- send-anywhere: globe + Paris->LA route arc; uses the app's share screen.
- stay-private: converging beams -> glowing padlock -> binary protection stream,
with localized CHIFFREMENT/PROTECTION banners and an auto-sizing header panel.
- Captions auto-shrink per locale (ViewThatFits) so long translations never clip.
- Screenshots are transient (generated/shots, git-ignored), captured per locale;
generate.sh does capture + composite in one shot.
- Commit the .usdz model (CC BY 4.0, see assets/ATTRIBUTION.md) and globe asset.
- Remove the superseded Typst pipeline (screens.typ, build.sh, frame.sh, warp.sh).
Bundle the compiled Apple core — vnidrop.xcframework plus the generated UniFFI
bindings (Vnidrop.swift, a source file that lives outside the xcframework) — into
VnidropCore-<version>.zip with a checksum, and attach it to the GitHub Release.
This lets a consumer (e.g. Xcode Cloud, later) use the prebuilt core instead of
installing Rust and running build-core.sh.
No duplicate builds: the release job compiles the core once (build-apple-dmg ->
build-core.sh release), links it into the signed DMG, and package-core.sh only
zips that same output. Package.swift is unchanged (still binaryTarget(path:)).
- apple/scripts/package-core.sh: stage xcframework + Vnidrop.swift and zip them
with a sha256sum/shasum-compatible checksum sidecar (macOS-native).
- Makefile: package-apple-core target.
- apple-release.yml: run package-apple-core after the DMG and upload the zip +
checksum in the macOS artifact.
- assemble-release.sh: verify the core zip's checksum, copy it into the final
assets, and list it in release-manifest.json + SHA256SUMS (+ fixture update).
Add a second macOS shipping channel alongside the App Store build:
- New VniDropDirect target (Release-Direct config) sharing VniDrop's sources via
an AppBase target template; links Sparkle behind the DIRECT_DISTRIBUTION flag so
the App Store binary never bundles a self-updater. arm64-only (core is arm64).
- Sparkle updater (SparkleUpdater.swift) + "Check for Updates" menu, compiled only
under DIRECT_DISTRIBUTION; Info.plist SUFeedURL points at the GitHub Release
/latest/download/appcast.xml, non-sandboxed entitlements for Developer ID.
- build-dmg.sh (archive → Developer ID export → DMG → sign → notarize → staple),
generate-appcast.sh, and ExportOptions-DeveloperID.plist.
- apple-release.yml: on tag v*.*.*, build/notarize the DMG, publish the GitHub
Release with appcast, and push the Homebrew cask to sudosylabs/homebrew-vnidrop.
apple.yml gains a PR compile-check of the direct target.
- CFBundleVersion is stamped at build time as a UTC YYMMDD.HHMM timestamp for both
channels, replacing the hand-maintained build number.
- Docs (RELEASE-MACOS.md, README), cask template + tap README, localized
updates_check string, Makefile targets, gitignore for dist/ artifacts.
Track the Affinity design master (AppStore.af) with Git LFS to keep repo
history lean, and ignore the large exported JPG screenshots (regenerated from
the source) plus macOS/editor junk.