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fix(apple): restore macOS approval modal and sandboxed file sharing
Approval modal: since the Share/QR sheet auto-opens after creating a transfer, it is always up when a receiver request arrives, and macOS silently drops a sheet presented while another is still dismissing — so the approval sheet never appeared. Drive the approval sheet from explicit state (not a constant binding) and, on macOS, defer its presentation one dismiss-beat after closing the Share/QR sheet so the hand-off is serialized. Still a non-dismissable sheet; iOS timing unchanged. Sandboxed file sharing: the macOS picker released its security scope immediately, so the core's later import failed with EPERM under the App Store sandbox (the non-sandboxed .dmg was unaffected). Capture a security-scoped bookmark at pick time and re-acquire access across shareFiles() — during which the core imports the bytes — mirroring the receive-folder scoped-access pattern.
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@@ -14,6 +14,10 @@ struct RootView: View {
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@Environment(\.scenePhase) private var scenePhase
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/// Drives the approval sheet; toggled from the pending-approval `onChange` so the
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/// presentation can be deferred until the Share/QR sheet has dismissed on macOS.
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@State private var showApproval = false
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init(dependencies: AppDependencies) {
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let graph = AppGraph(dependencies: dependencies)
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_graph = StateObject(wrappedValue: graph)
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@@ -58,6 +62,7 @@ struct RootView: View {
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navigation(windowClass: windowClass)
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SnackbarHost(controller: messages)
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ApprovalModalHost(
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isPresented: $showApproval,
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state: approvals.state,
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onAccept: approvals.accept,
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onRefuse: approvals.refuse
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@@ -98,11 +103,26 @@ struct RootView: View {
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break
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}
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}
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// A pending approval is a blocking modal; close the sender's detail panel
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// (e.g. the Share/QR sheet) so the approval sheet isn't presented under it
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// on macOS.
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// A pending approval is a blocking modal. Close the sender's detail panel
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// (e.g. the Share/QR sheet) first, then present the approval sheet — but on
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// macOS a sheet presented while another is still dismissing is silently
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// dropped, so defer the presentation until that dismissal finishes.
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.onChange(of: approvals.state.current?.id) { _, id in
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if id != nil { sendModel.closeDetailPanel() }
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guard id != nil else { showApproval = false; return }
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let wasShowingSheet = sendModel.state.detailPanel != nil
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sendModel.closeDetailPanel()
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#if os(macOS)
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if wasShowingSheet {
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.45) {
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if approvals.state.current != nil { showApproval = true }
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}
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} else {
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showApproval = true
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}
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#else
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_ = wasShowingSheet
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showApproval = true
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#endif
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}
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#if os(macOS)
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// macOS keeps `scenePhase == .active` even when the app loses focus, so
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