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feat(studio): native SwiftUI + SceneKit App Store screenshot pipeline
Replace the Typst/ImageMagick studio with a SwiftPM executable that composes each marketing screen as a SwiftUI view and renders it headlessly via ImageRenderer to exact 1284x2778 PNGs. - Devices are a real iPhone 17 Pro Max .usdz textured + posed in SceneKit (graphite body, studio IBL); screen curvature/bezel are the model's geometry. - Per-screen layouts (pose, globe, route arc, encryption flow) in ScreenSpec. - send-anywhere: globe + Paris->LA route arc; uses the app's share screen. - stay-private: converging beams -> glowing padlock -> binary protection stream, with localized CHIFFREMENT/PROTECTION banners and an auto-sizing header panel. - Captions auto-shrink per locale (ViewThatFits) so long translations never clip. - Screenshots are transient (generated/shots, git-ignored), captured per locale; generate.sh does capture + composite in one shot. - Commit the .usdz model (CC BY 4.0, see assets/ATTRIBUTION.md) and globe asset. - Remove the superseded Typst pipeline (screens.typ, build.sh, frame.sh, warp.sh).
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packaging/apple/studio/.gitignore
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packaging/apple/studio/.gitignore
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generated/
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out-*.png
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assets/shots/**/*.png
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.build/
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.swiftpm/
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# Only the DEVICE=2d fallback mockups are ignored; the globe + 3D model are committed
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# because the default pipeline needs them.
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assets/mockup-*.png
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assets/mask-*.png
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assets/globe.png
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assets/ribbon.png
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!assets/README.md
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