internal final class Knight: Piece { internal weak var board: Board? internal var kind: Kind = .Knight internal var unicodeRepresentation: String { return color == .Black ? "♞" : "♘" } internal var color: Color internal var position: Square.Position internal var pseudoLegalPositions: [Square.Position] { let directions: [Square.Position] = [ .init(file: position.file + 1, rank: position.rank + 2), .init(file: position.file - 1, rank: position.rank + 2), .init(file: position.file + 1, rank: position.rank - 2), .init(file: position.file - 1, rank: position.rank - 2), .init(file: position.file + 2, rank: position.rank + 1), .init(file: position.file - 2, rank: position.rank + 1), .init(file: position.file + 2, rank: position.rank - 1), .init(file: position.file - 2, rank: position.rank - 1) ] return directions.filter { let index = $0.index return index < 0 || index > 63 } } internal var legalPositions: [Square.Position] { return pseudoLegalPositions.filter { isLegal(on: $0) } } internal func move(to dst: Square.Position) -> Bool { return false } internal func isLegal(on pos: Square.Position) -> Bool { if let board = board, let s = board[pos] { if let p = s.piece { if p.color == color { return false } if p.kind == .King { // TODO: Notify board of check return false } } } return true } internal init(color: Color, on position: Square.Position) { self.color = color self.position = position } }