final class Knight: Piece { weak var board: Board? var kind: Kind = .Knight var unicodeRepresentation: String { return color == .Black ? "♞" : "♘" } var color: Color var position: Square.Position var pseudoLegalPositions: [Square.Position] { let directions: [Square.Position] = [ .init(rank: position.rank + 2, file: position.file + 1), .init(rank: position.rank + 2, file: position.file - 1), .init(rank: position.rank - 2, file: position.file + 1), .init(rank: position.rank - 2, file: position.file - 1), .init(rank: position.rank + 1, file: position.file + 2), .init(rank: position.rank + 1, file: position.file - 2), .init(rank: position.rank - 1, file: position.file + 2), .init(rank: position.rank - 1, file: position.file - 2) ] return directions.filter { $0.index != nil } } var legalPositions: [Square.Position] { return pseudoLegalPositions.filter { isLegal(on: $0) } } func move(to dst: Square.Position) -> Bool { return false } func isLegal(on pos: Square.Position) -> Bool { if let board = board, let s = board[pos] { if let p = s.piece { if p.color == color { return false } if p.kind == .King { // TODO: Notify board of check return false } } } return true } init(color: Color, on position: Square.Position) { self.color = color self.position = position } }