161 lines
3.6 KiB
C
161 lines
3.6 KiB
C
#include <stdbool.h>
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#include <stdio.h>
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typedef unsigned int uint;
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typedef int Piece;
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typedef char FEN[75];
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typedef enum { Pawn = 0, Knight, Bishop, Rook, Queen, King } Pieces;
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typedef enum { White = 0, Black = 8 } PieceColors;
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typedef struct {
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Piece piece;
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uint row;
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uint column;
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} Square;
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typedef Square Board[64];
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char chrToLower(char chr) {
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if (chr >= 'A' && chr <= 'Z')
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return chr + 32;
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return chr;
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}
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char chrToUpper(char chr) {
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if (chr >= 'a' && chr <= 'z')
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return chr - 32;
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return chr;
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}
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PieceColors piece_getColor(const Piece piece) { return Black & piece; }
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Piece piece_getColorlessPiece(const Piece piece) {
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return piece_getColor(piece) ^ piece;
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}
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// Starter fen: rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR
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void fen_toBoard(const FEN fen, Board board) {
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uint i = 0;
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char fen_char;
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uint row = 8;
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uint column = 0;
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uint board_i;
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while ((fen_char = fen[i++]) != 0) {
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if (fen_char == '/') {
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row--;
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column = 0;
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continue;
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}
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// Upper case or lower case
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bool is_upper_case;
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if ((is_upper_case = fen_char > 'A' && fen_char < 'Z') ||
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fen_char > 'a' && fen_char < 'z') {
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char lowered_char = chrToLower(fen_char);
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Pieces p;
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switch (lowered_char) {
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case 'p':
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p = Pawn;
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break;
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case 'n':
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p = Knight;
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break;
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case 'b':
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p = Bishop;
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break;
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case 'r':
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p = Rook;
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break;
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case 'q':
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p = Queen;
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break;
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case 'k':
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p = King;
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break;
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default:
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printf("[ERROR] %c is not an authorized character\n", fen_char);
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return;
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}
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PieceColors color = is_upper_case ? White : Black;
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Piece piece = p ^ color;
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Square square = {.piece = piece, .row = row, .column = ++column};
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board[board_i++] = square;
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} else if (fen_char > '0' && fen_char < '9') {
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// if the char is a number bet. 1 and 8
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// we increment the i by its real value (1..=8)
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int offset = fen_char - '0';
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if (offset < 9) {
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for (int j = 0; j < offset; j++) {
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Square square = {.piece = -1, .row = row, .column = ++column};
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board[board_i++] = square;
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}
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} else {
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printf("[ERROR]: On character %d of FEN, %c is out of range.", i,
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fen_char);
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return;
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}
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}
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}
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}
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void fen_fromBoard(const Board board, FEN fen) {
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// Reset fen
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uint fen_i = 0;
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while (fen[fen_i] != 0)
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fen[fen_i++] = 0;
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fen_i = 0;
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uint board_i = 0;
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while (board_i < 64) {
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if (board_i != 0 && board_i % 8 == 0)
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fen[fen_i++] = '/';
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Square square = board[board_i++];
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if (square.piece == -1) {
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uint num = 1;
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while (board_i % 8 != 0 && (square = board[board_i]).piece == -1) {
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board_i++;
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num++;
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}
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fen[fen_i++] = num + '0';
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continue;
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}
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char fen_char;
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switch (piece_getColorlessPiece(square.piece)) {
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case Pawn:
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fen_char = 'p';
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break;
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case Knight:
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fen_char = 'n';
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break;
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case Bishop:
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fen_char = 'b';
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break;
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case Rook:
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fen_char = 'r';
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break;
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case Queen:
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fen_char = 'q';
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break;
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case King:
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fen_char = 'k';
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break;
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default:
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printf("[ERROR]");
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return;
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}
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if (piece_getColor(square.piece) == White)
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fen_char = chrToUpper(fen_char);
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fen[fen_i++] = fen_char;
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}
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}
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int main() {
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Board board;
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FEN fen = "rnbqkbnr/ppppp1pp/5p2/8/8/8/PPPPPPPP/RNBQKBNR";
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fen_toBoard(fen, board);
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fen_fromBoard(board, fen);
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printf("%s", fen);
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return 0;
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}
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